Backgrounds in the world are defined often by the race and region of the character. The only universal experience in the world is that all peoples face the dangers that lurk in the darkness.
In selecting a background for a character in Kyme:
Choose a region of the world, found in Maps of Kyme subpage, where your character will be from. The surface of the world as well as the Depths have been claimed by the various races, though there are regions of the world where little to no civilization is found or that members of certain races would seldom be found.
You might also select a faction in the world as many races have deep ties or are built entirely around these factions. There are factions not listed as they have a less pronounced presence or are a clandestine element.
The following are additional thoughts on selecting a background in the setting and in some cases possible factions involved with certain backgrounds.
Faithful followers fall within the religious structure of the Paths or any racial deities. Cults also draw acolytes into service.
The grifters and schemers of the world are drawn towards the massive metropolises of the races and Arkyme, taking advantage of the passage of peoples the world over.
The unlawful permeate the world, the syndicates of the Pale Mercantile and the Deep Mills dominate the underworlds of civilization. Though most common is a market for violence.
Song in the heart, a poem on the tongue, these flaunt in the face of the darkness of a world where most songs a dirge, most poetry elegiac. Though the seasonal festivals in Arkyme draw all who seek to lift the spirits of others.
Those who stand against the darkness in the world and those who would enact it find themselves quickly sought as the dangers of the world never cease. The Hunter's Age takes many willing to act and protect the common folk.
The world of mercantile work extends to all peoples, The Fellowship of the Worker's Wheel find many in their midst. Yet arts shared across peoples Arkyme is the center of trade in the world.
Dangers await those who retreat to solitude in Kyme, though great truths can be found in places left untouched by others.
The highborn of peoples are found in each and every expression of civilization across the world. Whether the heir to the smallest of viscounty or grandest of dukedoms nobility affords little outside of the lands of one's birth.
The dangers of the wilds have tempered your will as the darkness does not dim your heart. The region in which you have wandered you carry with you into each new land.
Those who embark onto the seas face grave threats, whether on the surface or in the Depths. Taking in passage all manner of people, you see more of the world than most and you have connections with many places.
The armies of the races are where most soldiers experience their service. The various vassaldoms of the world sending able people to the Praetori of Achonus, Vithim's Stand, the Duemonti Ward, and the Stone's Reserve.
The megalopolises of the world Dymkrag, Synstasia, Duemonte, Malanh and Arkyme teem with those who have never seen the world outside the cities. You know how to survive the dangers of the cities as others survive in the wilds.