The Deities of Kyme
The Lighted Path and the Shadowed Path along with racial deities, the Unliving Emperor of the Vampires, and the Elder Ones comprise the pantheons of Kyme. The deities of Kyme once omnipresent in the aeons past, now have their chosen enact their will. Worship and veneration vary wildly throughout the land and even within the races, though the human cities and vampiric cities are dominated by worship of their respective gods.
The predominant religion is known as The Paths: The Lighted Path represents creative and life sustaining forces, while The Shadowed Path represents the destructive and deathly desires. The Lighted Path is deeply revered as the pillars of civilization and the power that enlivens all. The Shadowed Path is duly feared and their followers seek to spread the influence of their twisted malfeasance.
The Lighted Path
God of War and Justice "The Holy Flame"
Symbol - A spear upon a shield wreathed in flame
Plane - The Golden Strongholds of Hasgardum
God of Industry and Order "The Worker's Wheel"
Symbol - A wheel with hammers and compass as spokes
Plane - The Eternal Etched Mountains of Creation
God(dess) of Nature and Fertility "The One Lover"
Symbol - A tree with opposed triangles pointing up and down the trunk
Plane - The Verdant Expanse of the Wyldlands
Goddess of Knowledge and Writing "The Mistress of Letters"
Symbol - A stack of tomes pierced by a quill
Plane - The Athenaeum of Eternity in Arcadia
Goddess of Healing and Death "The Last Embrace"
Symbol - A face covered by white cloth
Plane - The Blessed Halls of Elysiorum
The Shadowed Path
Goddess of Murder and Treachery "The Lady of Silvers"
Symbol - A jagged knife with nine scores
Plane - The Dread Inferno of the Hells
Goddess of Disorder and Sloth "The Slug Queen"
Symbol - Varies, but always unfinished
Plane - The Ceaseless Depths of Abyrith
God of Decay and Madness "The Fever King"
Symbol - A sphere with a bilious yellow filling a third
Plane - The Wasting Decay of Miasmuul
God of Deception and Ill Luck "The Bad Sign"
Symbol - A smile against a black silhouette
Plane - The Dark Illusions of Anguicall
God of Undeath and Tyranny "The Pale Watcher"
Symbol - Two elongated hands covering a face
Plane - The Silent Terror of The Tombs
The Elder Ones
Only through myth and madness is anything known of these beings, though their influence are an ever-present threat to Kyme. Named as Great Old Ones or Outer Gods, they are unimaginable beings that exist in the darkness beyond time and space in the Outer Realms, with minds unknowable and are an affront to reality. Remnants of their influence can be seen in all corners of the world, the eldritch ruins and the aberrant creatures that gather within them. To grasp any semblance of their form or fraction of their knowledge is to abandon reality as it is known and give oneself over to madness.
The Unliving Emperor of Duemonte is the unquestioned god of the vampires and a cult of personality surrounds this being, revered as the progenitor of all vampires.
The Eleman revere The Lasting One, an elemental entity that is a union of the elements in a single form.
The Dark Elves venerate their ancestors and The Travail, also known as the Undermothers, the three sister queens that led their people into the depths to create an empire to combat the dragons. Undermother Vithim, wielding her glaive Drim, The Undermother Olmavixa, watching in the dark with her living cloak Veshar, and the Undermother Sithua discoverer of the deep magics all her people now share.
The Lycan hold to animistic beliefs, viewing nature as cyclical and themselves as an extension of that cycle, feeling a close connection to all of Kyme.
The Draconic worship the Dragon Kings of the Age of Fire known as the Kral Dracaruum, the names now lost, speaking only of them as fallen.
Magic in Kyme
The power of magic is derived from what are known to be the base shapes of magical energy, called Arcanahedrals. Often referred to as the Materials of Magic or Magicae Materium.
-d4 Tetrahedron Fire, the element of consummation
-d8 Octahedron Air, the element of creation
-d6 Hexahedron Earth, the element of solidification
-d20 Icosahedron Water, the element of transition
-d12 Dodecahedron Aether
-d10 Deltohedron Thought/Will
Schools of Magic
Planes of the Multiverse
The focus of all law and chaos, evil and good in the multiverse joining in creating the world where they interplay in creating a balance.
An echo of the Prime, a realm of surreality and unfettered moods, where the landscape reflects a heightened state of being, all things enlivened with a spirit. The Faeweald is inhabited by sylvan creatures and from where the fae spirits of the elves emerged, and to where the Weald Elves retreated in the Age of Fire, fleeing the dragons. Their brethren left behind at the mercy of draconic tyranny. Those that venture to the Faeweald rarely return, and those that have, say no elves dwell there. The Faemark on Kyme is a whole region touched by the power of the Faeweald, many of the same dangers lie within.
The shadow of the Prime, a place leached of all life and light, the terrain tortured by the absolute dark that grips even the heart of beings that dwell in the gloom. The denizens of the Shadowvale are those who came to be utterly lost in the darkness of the Prime, the darkness corrupting their form. Beings that inhabit the Shadowvale lose all connection and spirit that they once possessed, the most pious of acolytes turning to most of cynic of apostates, the most ravenous of monstrosities willingly starves. Those who would dare pass into the Shadowvale willingly, if found on the Prime once more are only husks of beings. The darkness that pervades the Shadowed Passes is said to be the passages to the Shadowvale, and that whole mountains are at once on the Prime and the Shadowvale beyond it.
Planes of the Elements
All the elements of creation that form the world stem from the balance of elemental chaos and order. The creative and destructive forces in the world are an echo of that same power that created the Prime and all other things in the multiverse. Each elemental plane is where the perfect form of each element is created, in one it is remade, and in another, destroyed, and this eternal cycle of balance sustains all of reality.
The Elemental Plane of Air, Water, Fire, and Earth
The Upper Planes
The Golden Strongholds of Hasgardum ruled by Achonus
A plane of vaulted heroes and a warrior's honor rules, each day righteous battle taking the valleys and fields and each night the most bold of tales and bountiful of feasts fill the halls of legend. The celestial beings that guard the plane are the Aesir and Valkyrie, the spirits of ascended heroes. The Promethi, the bearers of Achonus' Holy Flame. Angels serve as warriors and sentinels.
The Eternal Etched Mountains of Creation ruled by Dilig
A plane of unending mountains perfect in form, the order of the multiverse immeasurably inscribed into the peaks that hold Dilig's divine creations. The celestial beings that dwell on the plane are the Titanum that guard the mountains tasked them. Khalkeus, the divine constructs of Dilig. Angels work as artisans and wrights.
The Verdant Expanse of the Wyldlands ruled by Domuq
A plane of the purest essence of the wilderness, endless forests, sweeping plains, deep jungles, all the realm an embodiment of nature's beauty and power. The celestial beings that roam the plane are Animuses, the pure fertile essence of animal being. Gaeapha, the leviathans of disasters and wonders. Angels are tenders and shepherds.
The Athenaeum of Eternity in Arcadia ruled by Litencia
A plane of infinite thought and truest writing, a library ever expanding and shifting with the collection of all knowledge and wisdom curated by Litencia. The celestial beings that reside on the plane are the Aquilla, divine avian creatures that usher pages throughout. The Volumnor, the spirit form of words and runes most ancient and powerful. Angels are messengers and scribes.
The Blessed Halls of Elysiorum ruled by Sol
A plane of alabaster halls, reverent and joyous, replete with the spirits of those passed not promised to the other gods, where Sol's lasting embrace comes to all. The celestial beings that watch the plane are the Silent Sororitus, spirits that minister to the souls of the dead. The Intercessiora or Shrouded Host are those that usher the dead from the Prime to Elysiorum or to the other planes the soul is promised to. Angels are guardians and arbiters.
The Lower Planes
The Dread Inferno of the Hells ruled by Malceth
The realms of diabolical creatures that snare the souls of beings on the Prime, causing many to betray their immortal soul and transgress others. Souls ushered to The Hells face judgement and are consigned to one of its nine circles.
First Circle - Limbo, the halls of judgement by Minoxe, an immense archdevil with a mocking silver crown embedded in the forehead, nine hands that branch from the two arms, each hand condemning a soul to one of the circles of the Hells.
Second Circle - Lust, a writhing mass of unmet climax teased by inccubi and succubi having ensnared the souls, overseen by Vulvenus a hermaphroditic archdevil of twisted pleasure and malice.
Third Circle - Gluttony, a feculent and joyous place where cannibalistic madness grips the mind, ruled over by Kaerberos, a starved canid like archdevil of gnashing teeth.
Fourth Circle - Greed, a place of opulent mockery, with mobs of thieving and hoarding factions, ruled over by Olikgarst, a corpulent archdevil, laden with golden finery.
Fifth Circle - Anger, a place of searing aimless rage, boiling magma and blackened flame chokes the soul till nothing remains, ruled by Phlegistopholes, an ashen archdevil of a quiet demeanor, but when a fit of rage takes him all the Hells quake.
Sixth Circle - Heresy, a place profaned by derision of the immortal soul, where those who scorn or mock the gods are forced to honor them in a sickly theatre of the damned, all the countless souls players. Ruled by twin archdevil lovers Ghelzabuul and Ghivileen, who the rest of the archdevils revile.
Seventh Circle - Violence, dominated by the City of Dis a twisted city of burning metal, boiling blood, and biting shadow. Ruled by Vellond, an archdevil slender in appearance with a shroud of chains, a cruel taskmaster, the driver of souls and marshal of the machines of Infernal War.
Eighth Circle - Fraud, the circle of duplicity and perfect memory, where each soul is locked within the reality of all lies becoming truth. Ruled by Divisees, an archdevil of innumerable face and Malceth's greatest servant to her schemes.
Ninth Circle - Treachery, a circle of frozen blood, lined with silver daggers, each one a marker for those souls having betrayed those closest to them. Here in this realm Malceth whispers to all who the spark of treachery burns within, turning it to a cold and vile treason.
The Ceaseless Depths of Abyrith ruled by Xzana
No true realms are contained within The Abyrith only greater demons are able to hold any modicum of brutal order. Xzana herself wanders aimlessly across the plane in a myriad of incarnations. Beings slain by the spawn of Xzana or those who embrace her corrupting power, those souls enter the plane to become consumed for all eternity.
Greater Demon Princes
The Widowzeer, an alluring human-arachnid demonette that lazily entreats souls into her unknowable snares.
The Demogorgon, a primal and insatiable demon with tearing tendril limbs that roams with wild savagery unknown anywhere else within the multiverse.
Inzeka, a great hive mind that draws all manner of pests and insects into its influence, an all-consuming swarm that tears swaths across the plane.
The Puubex, a slothful and violent demonic titan, its form like that of a colossal human child, once awoken it must consume until it slumbers once more.
Griz'mate, a greater demon of terrible beauty that presents a snide decorum, but sows madness where his servants of chaos brood.
The Wasting Decay of Miasmuul ruled by Plagus
An expanse of fetid gardens with pustule spores and tumorous trees marked by cancerous bile sap, the air inducing a fevering madness and causing flesh to decay. The Realms holds no fiends, only the microbial life of infernal viruses and demonic bacterium. Those beings that fall victim to these diseases come under the influence of Plagus and embraced as his children.
The Dark Illusions of Anguicall ruled by Sakorith
A realm of torturous lies made into reality, where every eventually of failure and loss are made real. The realm holds nothing but lies as Sakorith is a deliverer of souls thought meant for other places only to be plucked by him at the last moment. His deceptions lead souls to ends, believing they serve another, only to find that the soft guiding voice has ushered them unto damnation.
The Silent Terror of The Tombs ruled by Dramah
An eternal maze of graven stone and fathomless darkness. The undead of the Prime are bound to this plane to suffer the endless entombment and silence of undeath unending. Eight Undying Princes serve Dramah within his realm, each a supreme form of undeath from which all other arise. Their names and power merely whispered of on the prime.
The Outer Realms
A place beyond the reality of the multiverse, all of that which is alien and beyond that defies comprehension. To have even approximate knowledge is to accept the madness and horror of The Outer Realms. Those that dwell in this realm are known as Great Old Ones, Elder Ones, or Outer Gods. Beings of vastly unknowable forms and unfathomable lingering power. Utterly alien, they are the unanswerable blasphemy to all of reality.
The Outer Realms is an ever-invading influence across reality, and breaches to the Outer Realms form and close. Invading from these breaches come just the infinitesimal denizens of a realm of boundless horrors, their motives unknowable only that where a crossing takes place corruption follows.