| The Arkyme began as a secret gathering of arcane practitioners from the disparate races who sought solace from the endless bloodshed. Through the years the war continued to rage and the costs grew ever greater, contrition and reason was replaced by attrition and wrath. Led by the Human Magister Ekko Phydel, a Vampiric Spell Weaver Vellumtine Gascogne, a Dwarven Arcanist Thund Sunderwill, and one of the Fell who called himself "The Unfollowed," all began work on a means to end the war. Out of this endeavor came the Chattel, though at great cost, Magister Phydel and the Fell were lost in their creation. The Chattel, using the knowledge of "The Unfollowed" they had created a self replicating homunculus to serve as the lifeblood of the vampires and eliminating the impetus behind the conflict, thereby forging a path to peace. The members of the Arkyme emerged from the shadows, drawing support en masse for the neutral faction in order to quell the violence that had infected all the races. Through this peace the races constructed the City of Arkyme which is positioned along the Elemental Divide and now serves as a central focus of learning and guidance for all of Kyme.
The current council of Arkyme is comprised of Vellumtine Gascogne the Vampiric Spellweaver, and the last founding member yet living. A Human Scholar of Litencia, Tobin Ahscient the Diviner. The Dwarven Princess Umbren Goldenhammer, an arcanist specializing in magical constructs. The Awaited Emperor of the Dark Elves Cunth Bathter. The Silver Scale Blade Mesht Ilphenz from the Draconic Kingdom of Kor'ak. As well as the perpetually empty seat for the Lycan tribes who have yet to seat a member on the council.
An organization of monster hunters, taking bounties, ensuring capture, and slaying quarry. When people speak of the oldest profession, they talk of the brothel and this order of hunters. Entry into this organization requires recommendation of a Scale, a ranked member of The Hunter's Age. Spread far and wide across Kyme they maintain a central holdfast at the northmost point of the Citadels and the easternmost reach of the Wraith Spine.
Founded during the Age of Fire by a number of dragons to provide them with quarry and harvested materials from the creatures of Kyme. The organization grew as a collective of many of the races, and as the membership grew factions began to arise within, rival dragon lords began to use its members as assassins. Quickly this devolved into the catalyst for the races of Kyme to supplant the dominion of the dragons.
It is now told of members passing along veiled threats, and spreading misinformation between the dragon lords who had come to heed these whispers and drive them to act against the other, all the while strengthening the humanoid races desire to free themselves of being the playthings of the dragons. A coup took place in an attempt to slay many of the most powerful dragon lords, but agents within these groups betrayed them and they were unmercifully eliminated. This however incited a rebellion of the whole of The Hunter's Age, and the rest of Kyme soon followed. Not a member survived the war of the Ashbreak, but in the short lived peace after the destruction of the dragons, many flocked to rebuild the order to return to the hunt and with a new creed, seek out and destroy any living wyrm.
Fellowship of the Worker's Wheel
The Fellowship of the Worker's Wheel is central network of guild artisans that adhere to the worship of Dilig. Led by the Merchant Paramount Badon Derth. Many seek rank within the Fellowship in order to gain access to the Paradisum.
Domuq's Moot the gathering of stewards and tenders to the lands that follow Domuq. Led by The Seed Mother Harmodiel Saddi. Acolytes serve the common folk and guide the production of food and grant blessings upon most marriages.
The Sepulturian of Sol serves as the custodians of the dead the world over. This however does not diminish their role as healers and warriors against the undead. Led by The Grave Speaker Mechthild of Hadewijch. Many who chose to serve Sol wear ceramic veil masks or takes vows of silence in reverence of their goddess.
The Deep Mills
An illicit organization centered around trafficking and extortion, a figure known as "The Taker" is the boss of the underworld in Synstasia. A harbor for merchants wanting to avoid excise and customs, the Deep Mills moves all manner of items in and out of the walls of the cities. With a desire to expand its influence, most capable individuals are accepted with invitation from a member.
The followers of the teachings of their goddess heroine Undermother Vithim. Valuing martial might in defending and strengthening the dark elf people. Serving as the military force of Malanh in their ever expanding empire within the Depths of the South.
The followers of the teachings of their goddess heroine Undermother Olmavixa. Valuing stealth and cunning in influencing and eliminating threats to the dark elf people. Serving as the investigative vigil and seekers of secrets for Malanh in their ever expanding empire within the Depths of the South.
The followers of the teachings of their goddess heroine Undermother Sithua. Valuing arcane power in restoring and championing the dark elf people. Serving as the keepers of knowledge and guardians of Malanh in their ever expanding empire within the Depths of the South.
The arcane college of the High Dwarven Kingdom of Dymkrag which all magical efforts of the dwarves are modeled upon. The studies of perfecting craft through transmutation and safeguarding these treasures with abjuration are favored by the Endacum, seeing this as how magic best serves the dwarven people.
The Stone's Reserve
Serving as the military of Dymkrag and the patrolling force of the kingdoms of the dwarves. Service in the Stone's Reserve is compulsory so dwarves born inside of dwarven territories will have had time in service to this force. Led by the high commander known as The Stone the anonymous leader of the forces, their identity revealed only to the High King of Dymkrag.
An order of Lycan warriors who seek to perfect their bestial spirit and ascend to the heights of lycan heroes past. They are keepers of the legends of The Ancestor of the Hunt and see themselves as the descendants of this power that stood against the enemies of the past.
The Circle of Ga
The circle of shamans and druids that serve the Southern Lycan Pack and from which rises the Ga Shaman, one of the leaders that comprise the Drie Pact of Zudishu. Those within the Circle of Ga serve in the veneration of the spirits of nature and the protection of the wilds and peoples.